// Define the game data model const gameData = { players: [], // array of player objects dominoes: [], // array of domino objects games: [], // array of game objects currentPlayer: null, // current player's ID currentGame: null, // current game's ID }; // Define a player object class Player { constructor(id, name, score) { this.id = id; this.name = name; this.score = score; } } // Define a domino object class Domino { constructor(id, pip1, pip2) { this.id = id; this.pip1 = pip1; this.pip2 = pip2; } } // Define a game object class Game { constructor(id, type, numPlayers) { this.id = id; this.type = type; this.numPlayers = numPlayers; this.players = []; // array of player IDs this.dominoes = []; // array of domino IDs this.state = 'new'; // game state (new, in progress, finished) } } // Initialize the game data gameData.players.push(new Player(1, 'Player 1', 0)); gameData.players.push(new Player(2, 'Player 2', 0)); gameData.dominoes.push(new Domino(1, 3, 4)); gameData.dominoes.push(new Domino(2, 2, 5)); gameData.games.push(new Game(1, 'Classic', 2)); // Render the game board const gameBoard = document.querySelector('.domino-grid'); gameData.dominoes.forEach((domino) => { const dominoElement = document.createElement('div'); dominoElement.className = 'domino'; dominoElement.innerHTML = ` ${domino.pip1} ${domino.pip2} `;